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Actionscript 3
Unity(C#)
Java

Project Filters

City Escape

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Language:

Unity3D C#

Description:

We, at Sparkling Society, wanted to branch off into a new genre. We came up with a story driven puzzle game. I created the puzzle engine and the puzzle mini-game and worked together with a team of 3 developers to build the rest of City Escape as Lead Developer.

Date Started | Date Ended

2021-05-03 | 2022-02-04

Project Type

Full Product

Developer(s):

  • Developers at Sparkling Society

Artist(s):

  • Artists at Sparkling Society

Platform(s)

  • Android
  • iOS
  • UWP

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Spacematics

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Language:

Unity3D C#

Description:

Next to working as a full-time programmer at Sparkling Society I spent my free time creating Spacematics as a side project. The goal, next to fun, was to learn more about creating, releasing and marketing my own game. To later use that knowledge for my next games and for the company I work for.

Date Started | Date Ended

2019-03-13 | 2019-08-07

Project Type

Full Product

Developer(s):

  • Ramses Di Perna

Artist(s):

  • Ramses Di Perna

Platform(s)

  • Android

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Fantasy Island

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Language:

Unity3D C#

Description:

Fantasy Island was one of the first Games As A Service by Sparkling Society. We have developed the game along with an event system to schedule various reoccurring events. I was 1 of 4 developers in this team.

Date Started | Date Ended

2019-05-02 | 2021-03-22

Project Type

Full Product

Developer(s):

  • Developers at Sparkling Society

Artist(s):

  • Artists at Sparkling Society

Platform(s)

  • Android
  • iOS
  • UWP
  • Amazon

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Polterbuddy

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Language:

Unity3D C#

Description:

Polterbuddy was a game made for the Global Game Jam 2020 at the NHTV. The theme was Repair, and in the game you have to repair the objects your ghost friend destroys before anyone finds out!

Date Started | Date Ended

2020-01-31 | 2020-02-02

Project Type

Finished Game Jam

Developer(s):

  • Fatmanur Senol
  • Jordi van der Hulst
  • Ramses Di Perna

Artist(s):

  • Jordi van der Hulst
  • Beyza Öpöz

Platform(s)

  • PC

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PvB - Bandidos

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Language:

Java

Description:

This was my exam project for the Mediacollege Amsterdam. Here I created the game and the system it was built on. The game was made using Java & LibGDX and was compiled to Html5 using GWT. The game itself is a simple survival game where you have to fight against waves of enemies to defend your base.

Date Started | Date Ended

2017-04-04 | 2017-05-31

Project Type

Finished School Project

Developer(s):

  • Ramses Di Perna
  • Djamali Jones

Artist(s):

  • Olaf Gillot
  • Vladislav Karagodin
  • Mel Sahanaja
  • Yoran van Dijk
  • Yoni Cao

Platform(s)

  • Html5

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MecaPlay Demo

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Language:

Unity3D C#

Description:

In this game, players must play the right tone in the right rhythm to progress. I created the base architecture for the game which the team worked with, made Unity Editors to create level beats, worked on making Bluetooth connection with unity to make the physical flutes work with the game and more.

Date Started | Date Ended

2016-11-22 | 2016-12-21

Project Type

Prototype

Developer(s):

  • Ramses Di Perna
  • Daan Ruiter

Artist(s):

  • Joris van Laar
  • Rutger Stegenga
  • Roman van der Haven

Platform(s)

  • Android
  • PC

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Suicide Squad: Special Ops

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Language:

Unity3D C#

Description:

This game was made during my first internship (at Sticky Studios). I was an all around programmer on this project and made many things including: The Hud, Scores, Upgrades, Pick-ups, core-mechanics (Reloading, Switching weapons etc) and much more. We had a ton of fun making the game and it turned out really well!

Date Started | Date Ended

2016-04-18 | 2016-07-01

Project Type

Full Product

Developer(s):

  • Developers at Sticky Studios

Artist(s):

  • Artists at Sticky Studios

Platform(s)

  • PC
  • Android
  • IOS
  • TVOS

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Tribe Dashers

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Language:

Unity3D C#

Description:

A fighter game where the goal is to stun your enemy and then jump on his head to get the kill. AI also written by me. AI created so you can play even if you do not have any friends!

Date Started | Date Ended

2015-09-05 | 2015-10-26

Project Type

Finished School Project

Developer(s):

  • Ramses Di Perna
  • Menno Jongejan

Artist(s):

  • Niels de Ruijter
  • Kimberly Nap
  • Romar de Boer

Platform(s)

  • PC

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Snow Town

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Language:

Unity3D C#

Description:

Snow Town is one of the City Island games branch offs which we developed during the period where we ported all the Sparkling Society Games to new stores such as Windows, Amazon and Xiaomi. I was 1 of 4 developers on this project.

Date Started | Date Ended

2018-07-26 | 2018-12-27

Project Type

Full Product

Developer(s):

  • Developers at Sparkling Society

Artist(s):

  • Artists at Sparkling Society

Platform(s)

  • Android
  • iOS
  • UWP
  • Amazon

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Nice To Mate You!

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Language:

Unity3D C#

Description:

Nice To Mate You! Was a game made for the Global Game Jam 2016 at the HKU. The game won the 2 awards {Best Art} and {Best Game}. The game itself is a comedy game where you have to mirror the target creature to make it fall in love with you <3

Date Started | Date Ended

2016-01-29 | 2016-01-31

Project Type

Finished Game Jam

Developer(s):

  • Ramses Di Perna
  • Simon Alkemade
  • Nick Aarts

Artist(s):

  • Luuk van Leeuwen
  • Noël Karremans

Platform(s)

  • PC

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uDirect

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Language:

Unity3D C#

Description:

This Game was made at the Summer Game Dev 2015, A game jam organized by the Dutch Game Garden. We had an assignment to make a game for the Dutch Film Festival. In the game one plays the Director and the other plays the cameraman. They must work together to get the best video shots.

Date Started | Date Ended

2015-07-20 | 2015-07-24

Project Type

Finished Game Jam

Developer(s):

  • Ramses Di Perna
  • Maikel Janssen
  • Nick Aarts

Artist(s):

  • Chico Spans

Platform(s)

  • PC

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This Is How I Died

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Language:

Unity3D C#

Description:

The game is controlled with the NeuroSky and a Xbox One controller. You have to survive as long as you can in a temple full of deadly traps. But you have the power to controll time with your brain using the Neurosky. The game was an experiment made in 11 days

Date Started | Date Ended

2015-04-23 | 2015-05-14

Project Type

Finished School Project

Developer(s):

  • Ramses Di Perna

Artist(s):

  • Niels de Ruijter
  • Luuk van Leeuwen
  • Frank Wester

Platform(s)

  • PC

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F.U.Robots

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Language:

ActionScript 3

Description:

F.U.Robots was a school project where we had to make a Tower Defence game in 5 weeks. We made you not only able to place towers but also units!

Date Started | Date Ended

2014-12-06 | 2015-01-20

Project Type

Finished School Project

Developer(s):

  • Ramses Di Perna

Artist(s):

  • Frank Wester

Platform(s)

  • PC

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Pacman: Recreated

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Language:

ActionScript 3

Description:

Pacman: Recreated was a school project in the second year. We had to recreate a Retro Game to the last pixel.

Date Started | Date Ended

2014-09-11 | 2014-10-09

Project Type

Finished School Project

Developer(s):

  • Ramses Di Perna

Artist(s):

  • Ramses Di Perna

Platform(s)

  • PC

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Arbitrium

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Language:

Unity3D C#

Description:

Arbitrium is a 2D puzzle game for mobile. Made in 3 weeks time. The first mobile game I ever made. The concept is to get to the end of the level by teamwork between the two characters you controll.

Date Started | Date Ended

2015-03-09 | 2015-04-01

Project Type

Finished School Project

Developer(s):

  • Ramses Di Perna
  • Nick van Dokkum

Artist(s):

  • Jessie Spitteler
  • Jelmer de Groen
  • Susan van der Puijl
  • Joey Pang
  • Luuc Veenker

Platform(s)

  • Android

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Attack From Prague

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Language:

ActionScript 3

Description:

Attack From Prague was a school project where we had to make our own game in 2 weeks time.

Date Started | Date Ended

2014-11-18 | 2014-11-29

Project Type

Finished School Project

Developer(s):

  • Ramses Di Perna

Artist(s):

  • Frank Wester
  • Keng Klein
  • Yoni Cao

Platform(s)

  • PC

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Pong Blaze

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Language:

ActionScript 3

Description:

Pong Blaze was a school project where we had to make our own version of Pong in 1 week.

Date Started | Date Ended

2014-11-10 | 2014-11-14

Project Type

Finished School Project

Developer(s):

  • Ramses Di Perna

Artist(s):

  • Frank Wester
  • Keng Klein
  • Yoni Cao

Platform(s)

  • PC

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Planet Rush

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Language:

Unity3D C#

Description:

Planet Rush was a school project where we had to make our first unity game and the genre was Endless Runner

Date Started | Date Ended

2014-05-12 | 2014-06-13

Project Type

Finished School Project

Developer(s):

  • Ramses Di Perna
  • Boy Voesten

Artist(s):

  • Pepijn Sijthoff
  • Noël Karremans
  • Luuk van Leeuwen

Platform(s)

  • PC

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