Ramses Di Perna — Programmer specialized in video games. Lead Programmer at Azerion. Portfolio.

RAMSES DI PERNA GAME PROGRAMMER
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PLAYER PROFILE

PROGRAMMER SPECIALIZED IN VIDEO GAMES — SINCE 2014

Hello! My name is Ramses Di Perna, I'm years old and I am a programmer specialized in making video games.

I love to make games, I always wanted to create them, and when I found out I could, I started doing so.

I have programmed in various stressful situations, but always kept a cool head, because creating games is always fun!

Next to programming I play games here and there of various genres, if well executed. I also like to do different kinds of sports, and spend all this quality time listening to the perfection of baroque and classical music.

In short: a very optimistic and hard-working programmer. I am always devoted to the project I'm working on — working together with everyone to find the sweet spot and discovering, together with the team, what the project is destined to be.

// STATUS SCREEN — SKILL MATRIX
LANGUAGES09
  • ActionScript 3
  • C# & .NET
  • HTML5
  • CSS
  • JavaScript
  • PHP
  • MySQL
  • Java
  • Lua
ENGINES & FRAMEWORKS04
  • Unity3D — Engine
  • LibGDX — Framework
  • P5.js — Framework
  • Laravel — Web Framework
WORKFLOW & TOOLS04
  • Git & SVN — Gitflow in Bash & GUI
  • Scrum
  • QA
  • Adobe & Office Software
CORE ABILITIES05
  • Gameplay & UI Programming
  • System Architecture / Design Patterns
  • Client / Web (In-House) Tools
  • Game Programming · Game Design · Game Development
  • RaTweening — my own tweening tool

INVENTORY

// TOOLS OF THE TRADE · CLICK TO EQUIP
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LEVEL SELECT

EVERY STAGE SINCE 2014 — CURRENT WORK INCLUDED · OPEN A ROW: ITS CAPTURES PLAY AS A SLIDESHOW, HOVER A THUMB TO PICK

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QUEST LOG

WORK HISTORY · CERTIFICATES · EVENTS · SIDE PROJECTS

  1. 2022 → NOW
    LEAD PROGRAMMER · AZERION

    Building the Azerion Sport apps: sports apps for various football clubs — including PSV, Vitesse and Fortuna Sittard, and many more.

    ONGOING
  2. 2018 — 2022
    GAME PROGRAMMER → LEAD DEVELOPER · SPARKLING SOCIETY

    Shipped titles across the years: live-ops with recurring events on Fantasy Island, multi-store ports during the Snow Town era, and finally City Escape — a brand-new genre for the studio, where I built the puzzle engine and led the dev team.

    COMPLETE
  3. 2018 → NOW
    SIDE PROJECT · RASOFIA GAMES

    What I build in my own time: games like Sweet Bakery — Match 3, RaTweening — the tweening tool I created and use in all my projects — and a collection of open-source Unity packages.

    ONGOING
  4. 2020 — 2021
    SOFTWARE INSTRUCTOR — PART-TIME · MEDIACOLLEGE AMSTERDAM

    Taught software development to students — part-time for ten months, at the school where my own journey started.

    COMPLETE
  5. 2016
    GAMEPLAY PROGRAMMER — INTERNSHIP · STICKY STUDIOS

    Suicide Squad: Special Ops. All-around programming on a licensed mobile shooter: HUD, scores, upgrades, pick-ups and core mechanics like reloading.

    INTERNSHIP ✓
  6. 2013 — 2017
    GAME DEVELOPMENT STUDENT · MEDIACOLLEGE AMSTERDAM

    Where it all started: ActionScript 3 arcade games on Kongregate, first steps in Unity, a Java & LibGDX exam project — and a Pac-Man recreated down to the last pixel.

    TUTORIAL ✓
// WEB — WORLD 2 · 25 ENTRIES

Web Experiments

My mini projects portal: tools born out of need, websites for family, games for birthdays, and 2AM curiosities that refused to wait for morning. · Enter the vault

+ 19 MORE ENTRIES WAIT ON WORLD 2