Ramses Di Perna

About Me

Hello! My name is Ramses Di Perna, I'm years old and I am a programmer specialized in making video games.

I love to make games, I always wanted to create them, and when I found out I could, I started doing so.

I have programmed in various stressful situations, but always kept a cool head, because creating games is always fun!

Next to programming I play games here and there of various genres if well executed. Also, I like to do different kinds of sports and spend all this quality time listening to the perfection of baroque / classical music.

In short:

I am a very optimistic and hard working programmer. I am always devoted to the project I am working on and trying to get them as perfect as possible.

Contact Me:

My Resume


City Escape City Escape City Escape City Escape City Escape
Professional

City Escape

Unity3D C#

2021-05-03 | 2022-02-04

We, at Sparkling Society, wanted to branch off into a new genre. We came up with a story driven puzzle game. I created the puzzle engine and the puzzle mini-game and worked together with a team of 3 developers to build the rest of City Escape as Lead Developer.

Spacematics Spacematics Spacematics Spacematics
Professional

Spacematics

Unity3D C#

2019-03-13 | 2019-08-07

Solo Developer and Artist. Created as a personal side project alongside full-time work to learn about creating, releasing, and marketing games independently.

Fantasy Island Fantasy Island Fantasy Island Fantasy Island Fantasy Island
Professional

Fantasy Island

Unity3D C#

2019-05-02 | 2021-03-22

Fantasy Island was one of the first Games As A Service by Sparkling Society. We have developed the game along with an event system to schedule various reoccurring events. I was 1 of 4 developers in this team.

Polterbuddy Polterbuddy Polterbuddy
Game Jam

Polterbuddy

Unity3D C#

2020-01-31 | 2020-02-02

Global Game Jam 2020 at NHTV. Based on the theme "Repair," players must secretly fix objects destroyed by a ghost friend.

Bandidos Bandidos Bandidos Bandidos
Education

PvB - Bandidos

Java

2017-04-04 | 2017-05-31

Exam project for Mediacollege Amsterdam. A survival base-defense game built using Java & LibGDX compiled to Html5 using GWT.

MecaPlay MecaPlay MecaPlay MecaPlay
Professional

MecaPlay Demo

Unity3D C#

2016-11-22 | 2016-12-21

Prototype rhythm game. Created the base architecture, level beat editors, and Bluetooth connection for physical flutes to work with the game.

Suicide Squad Suicide Squad Suicide Squad
Professional

Suicide Squad: Special Ops

Unity3D C#

2016-04-18 | 2016-07-01

All-around programmer during an internship at Sticky Studios. Programmed HUD, scores, upgrades, pick-ups, and core mechanics like reloading.

Tribe Dashers Tribe Dashers Tribe Dashers Tribe Dashers Tribe Dashers
Education

Tribe Dashers

Unity3D C#

2015-09-05 | 2015-10-26

A fighter game where the goal is to stun your enemy and then jump on his head to get the kill. Includes custom AI so you can play without friends.

Snow Town Snow Town Snow Town Snow Town Snow Town
Professional

Snow Town

Unity3D C#

2018-07-26 | 2018-12-27

Snow Town is one of the City Island games branch offs which we developed during the period where we ported all the Sparkling Society Games to new stores such as Windows, Amazon and Xiaomi. I was 1 of 4 developers on this project.

Nice To Mate You Nice To Mate You Nice To Mate You
Game Jam

Nice To Mate You!

Unity3D C#

2016-01-29 | 2016-01-31

Global Game Jam 2016 at HKU. A comedy game where players mirror target creatures to make them fall in love. Won "Best Art" and "Best Game".

uDirect uDirect uDirect
Game Jam

uDirect

Unity3D C#

2015-07-20 | 2015-07-24

Summer Game Dev 2015 via Dutch Game Garden. Players take the roles of Director and Cameraman and must work together to get the best video shots.

This Is How I Died This Is How I Died This Is How I Died
Education

This Is How I Died

Unity3D C#

2015-04-23 | 2015-05-14

An experimental survival game completed in 11 days where the player uses a NeuroSky brain controller to manipulate time while navigating traps.

F.U.Robots F.U.Robots F.U.Robots
Education

F.U.Robots

ActionScript 3

2014-12-06 | 2015-01-20

A tower defense school project built in 5 weeks allowing both unit and tower placement.

Pacman Pacman
Education

Pacman: Recreated

ActionScript 3

2014-09-11 | 2014-10-09

A school project in the second year. We had to recreate a Retro Game to the last pixel.

Arbitrium Arbitrium Arbitrium Arbitrium Arbitrium
Education

Arbitrium

Unity3D C#

2015-03-09 | 2015-04-01

A 2D puzzle game for mobile made in 3 weeks. The concept is to get to the end of the level by teamwork between the two characters you control.

Attack From Prague Attack From Prague Attack From Prague
Education

Attack From Prague

ActionScript 3

2014-11-18 | 2014-11-29

A school project where we had to make our own game in 2 weeks time.

Pong Blaze Pong Blaze Pong Blaze
Education

Pong Blaze

ActionScript 3

2014-11-10 | 2014-11-14

A school project where we had to make our own version of Pong in 1 week.

Planet Rush Planet Rush Planet Rush Planet Rush
Education

Planet Rush

Unity3D C#

2014-05-12 | 2014-06-13

A school project where we had to make our first Unity game. The genre was Endless Runner.