Ramses Di Perna - Programmer specialized in video games. Lead Programmer at Azerion. Portfolio.

RAMSES DI PERNA GAME PROGRAMMER
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PLAYER PROFILE

PROGRAMMER SPECIALIZED IN VIDEO GAMES - SINCE 2014

Hello! My name is Ramses Di Perna, I'm years old and I am a programmer specialized in making video games.

I love to make games, I always wanted to create them, and when I found out I could, I started doing so.

I have programmed in various stressful situations, but always kept a cool head, because creating games is always fun!

Next to programming I play games here and there of various genres, if well executed. I also like to do different kinds of sports, and spend all this quality time listening to the perfection of baroque and classical music.

In short: a very optimistic and hard-working programmer. I am always devoted to the project I'm working on - working together with everyone to find the sweet spot and discovering, together with the team, what the project is destined to be.

// STATUS SCREEN - SKILL MATRIX
LANGUAGES09
  • ActionScript 3
  • C# & .NET
  • HTML5
  • CSS
  • JavaScript
  • PHP
  • MySQL
  • Java
  • Lua
ENGINES & FRAMEWORKS04
  • Unity3D - Engine
  • LibGDX - Framework
  • P5.js - Framework
  • Laravel - Web Framework
WORKFLOW & TOOLS04
  • Git & SVN - Gitflow in Bash & GUI
  • Scrum
  • QA
  • Google, Adobe & Office Software
CORE ABILITIES05
  • Gameplay & UI Programming
  • System Architecture / Design Patterns
  • Client / Web (In-House) Tools
  • Game Programming · Game Design · Game Development

INVENTORY

// TOOLS OF THE TRADE · CLICK TO EQUIP
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LEVEL SELECT

CASE FILES SINCE 2014 · CLICK A ROW TO OPEN IT FOR MORE DETAILS

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QUEST LOG

WORK HISTORY · CERTIFICATES · EVENTS · SIDE PROJECTS

  1. 2022 → NOW
    LEAD PROGRAMMER · AZERION

    Building the Azerion Sport apps: sports apps for various football clubs - including PSV, Vitesse and Fortuna Sittard, and many more.

    ONGOING
  2. 2018 - 2022
    GAME PROGRAMMER → LEAD DEVELOPER · SPARKLING SOCIETY

    Shipped titles across the years: live-ops with recurring events on Fantasy Island, multi-store ports during the Snow Town era, and finally City Escape - a brand-new genre for the studio, where I built the puzzle engine and led the dev team.

    COMPLETE
  3. 2018 → NOW
    SIDE PROJECT · RASOFIA GAMES

    What I build in my own time: games like Sweet Bakery - Match 3, RaTweening - the tweening tool I created and use in many of my projects - and a collection of open-source Unity packages.

    ONGOING
  4. 2020 - 2021
    SOFTWARE INSTRUCTOR - PART-TIME · MEDIACOLLEGE AMSTERDAM

    Taught software development to students - part-time for ten months. Here the start of my private tutoring journey began and still serve as an external client and evaluator for final student exams.

    COMPLETE
  5. 2016
    GAMEPLAY PROGRAMMER - INTERNSHIP · STICKY STUDIOS

    Suicide Squad: Special Ops. All-around programming on a licensed mobile shooter: HUD, scores, upgrades, pick-ups and core mechanics like reloading.

    INTERNSHIP ✓
  6. 2013 - 2017
    GAME DEVELOPMENT STUDENT · MEDIACOLLEGE AMSTERDAM

    Where it all started: ActionScript 3 arcade games on Kongregate, first steps in Unity, a Java & LibGDX exam project - and a Pac-Man recreated down to the last pixel.

    TUTORIAL ✓
// WEB - WORLD 2 · 25 ENTRIES

Web Experiments

My mini projects portal: tools born out of need, websites for family, games for birthdays, and 2AM curiosities that refused to wait for morning. · Enter the vault

+ 19 MORE ENTRIES WAIT IN WORLD 2